Showing posts with label PC Gaming. Show all posts
Showing posts with label PC Gaming. Show all posts

Wednesday, April 22, 2009


The next update released for the Impulse digital distribution platform will include something called "Goo," a system that publisher Stardock hopes will "pave the way to solving some of the common complaints of digital distribution."

In essence, Goo (Game Object Obfuscation) is a digital rights management scheme that both allows games to be tied to an individual (as opposed to a single computer's hardware configuration), as well as offers gamers the ability to resell digitally downloaded games that they have purchased.

The explanation for how Goo accomplishes that feat is a bit technical, so I've included it below.

An explanation of Goo's DRM scheme courtesy Stardock's official press release:

Game Object Obfuscation (Goo), is a tool that allows developers to encapsulate their game executable into a container that includes the original executable plus Impulse Reactor, Stardock's virtual platform, into a single encrypted file.

When a player runs the game for the first time, the Goo'd program lets the user enter in their email address and serial number which associates their game to that person as opposed to a piece of hardware like most activation systems do. Once validated, the game never needs to connect to the Internet again.

As a result, players are able to resell downloaded games simply by transferring a title's license to another owner.

It's either extremely timely or well planned that this announcement would arrive one day after Valve unveiled Steam's scheme to "make DRM obsolete." In case you missed it, that led to my miniature rant on the innate problems of DRM.

While I don't think Stardock's Goo scheme is perfect either -- my views on any sort of digital rights management lean toward the anarcho-socialist side of the spectrum -- I'm quite impressed that it allows gamers to resell digital titles.

As a realist I accept that publishers will always push some form of DRM to protect their products, and so far Stardock's is easily the most polite solution anyone has shown me.

"Goo" is scheduled to launch on April 7 as part of Impulse's Phase 3 update.

Image: johnnycorduroy/Flickr

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Guitar Hero World Tour Coming to PC and Mac

Love Guitar Hero, but don't own a console? No problem. Activision has announced plans to bring the series' latest,Guitar Hero World Tour, to both the PC and Mac platforms.

Similar to its console iteration, the computer version ofWorld Tour will offer "state-of-the-art wireless controllers to computer gamers for the first time, new online and offline gameplay modes and a Music Studio feature for composing and editing original rock and roll anthems."

Despite characterizing the game as "the most complete music game to-date" and promising gamers the 86 tracks that ship on the World Tour disc, the official press release makes no mention of any future downloadable content planned for the game.

No solid release date has been nailed down, by the release says the game should be available in "summer 2009."

Image courtesy Activision

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EA Drops Invasive DRM for Sims 3

Love The Sims, but hate Electronic Arts' extreme digital rights management schemes? Luckily for you the upcoming third edition of the successful people simulator will not feature "DRM methods that feel overly invasive."

A post by Rod Humble (the head of EA's Sims division) on the official Sims blog explains the game's copy protection:

The game will have disc-based copy protection – there is a Serial Code just like The Sims 2. To play the game there will not be any online authentication needed.

We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future.

I'd say that's good news for all those PC gamers planning to buy The Sims 3. As I've said over and over again during the last few days, the only good DRM is no DRM, and it seems that EA learned its lesson after the critical and consumer backlash over the restrictive scheme the firm employed in 2008's Spore.

Image courtesy EA

The Sims 3 Copy Protection [Sims 3 Official Site]

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Braid PC Release Delayed

PC gamers hoping to play Jonathan Blow's award-winning platformer Braid will have to wait a bit longer, according to a post on the game's official blog.

Originally scheduled for release on March 31, Blow's post says the game is now scheduled to reach the platform on "August 10." Presumably Blow actually meant to say the game is now set for release on April 10, as he later states the delay is only "an extra 10 days."

Unless of course, Blow has no concept of time -- an extremely esoteric gag considering Braid's reliance on time-shifting gameplay mechanics.

As explanation for the delay, Blow says "it’s only so that I can try to ship you guys a version that works well (which frankly is impossible in Windows, but the best I can do is make it work for most people most of the time)."

Image courtesy Jonathan Blow

Braid release date slightly delayed.  (And other info). [Braid Official Site, via Big Download]

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Preview: Bashing Zombies, Casual Conversation in Dragon Age: Origins

SAN FRANCISCO -- Alright, stop me if you've heard this one: A rogue, a sorceress, a warrior and an archer walk into a village where an insidious menace threatens the hapless populace.

Yes, we've seen this scenario in one form or another countless times, but Dragon Age: Origins is different. This upcoming PC, Xbox 360, and PlayStation 3 game is from BioWare, the creator of Mass Effect. That means we can expect an exceptional, story-driven role-playing game experience.

Last week at Game Developers Conference, in a dimly-lit conference room at a San Francisco hotel, I got a chance to see just how Dragon Age is progressing. Its developers showed me a new quest and shared more details on the party and spell-casting system.

Dragon Age is a pretty game, chock full of action and clever combat mechanics. But as the self-proclaimed spiritual successor to the classic Baldur's Gate 2, can the BioWare pedigree stand up to the wrath of countless nostalgic fanboys?

When we last experienced one of Dragon Age: Origins' generic casts of fantasy heroes, bickering groups of elves and werewolves were demanding that we choose sides in an age-old conflict.

This time around, an entirely new group was standing outside the town of Redcliffe. The village has been plagued by undead warriors, and it's up to your party to right all of these wrongs.

As this is a BioWare game, moral choices are involved. The party the developers had prepared for our demonstration was designed to show both sides of the argument. In the good corner stood Leliana, a kindhearted rogue who specialized in archery, and the player character, a rogue who specializes in fighting with swords.

In the less-good corner was Morrigan, a "sassy" and "seductive" sorceress with an improbable outfit and a penchant for the occasional antisocial quip. Finally, there was Sten, the taciturn eight-foot tall warrior who seemed largely concerned with brooding malevolently.


Dragon Age abandons the Dungeons and Dragons rule set for a system that's a bit more intuitive, and from what I have seen, it works well. Characters will be able to combine their skills and powers in logical ways, with devastating effects. In one example, the party's sorceress cast an earthquake spell, and combined it with a persistent fire spell.

Characters and undead monsters who wandered into the spell combo would stumble, while being simultaneously burned by the flames. The warrior was then granted resistances to fire and to being knocked down, which allowed him to stand in the maelstrom and give those undead buggers a stern reprimand. A simpler example: Freeze an enemy with an ice spell, and a nice hard thwack will shatter them to pieces.

Combat is an integral part of many role-playing games, but BioWare's titles stand apart because everything in between the combat is just as interesting. Once our demonstration took the party into a conversation with the leader of Redcliffe, however, some of Dragon Age's flaws presented themselves.

The sheer number of different characters, and thus the many different potential conversations that could take place, can have rather disjointed results. The mayor speaks, and the player agrees to perform the quest. At this point, the camera cuts to Sten, who chimes in with a disapproving one-liner. It then cuts over to Morrigan, who chimes in with her disapproving one-liner, and then back to the mayor, who thanks you for your willingness to help. Apparently, he hadn't noticed half of your party protesting about going on this foolish quest.

The underlying game mechanics are obvious: Party members who didn't meet the morality threshold for this particular quest were cued to object. But since you the party leader agreed to it anyway, the mayor had a pre-recorded, positive response. Mash these bits of dialogue together, and you've got one unnatural conversation.

And then there's the Party Approval system. At the end of the conversation with the mayor, a pop-up window in the corner of the screen showed how each character felt about the player's actions. I'm striking into speculative, nitpick territory here, but I found the these pop-ups worrisome.

We've seen characters voicing their opinion. Do we really need post-conversation report cards too? It's never nice when a character leaves your party due to personality conflicts, but it's quite likely that you'll have advance warning without the extra artifice of pop-up flags.

If the party approval system remains so transparent, I'm worried that what was once a matter of organically attempting to understand character motivations will devolve into an MMO-style grind for standings.

Dragon Age: Origins won't be arriving until the second half of 2009, and though I've only experienced it in brief, BioWare-approved dosages, I'm still fairly impressed. I'm concerned about immersion, and what appears to be an oversimplification of the story-driven morality that titles like Baldur's Gate championed, but there's still quite a lot of story to see and discover -- and BioWare has yet to disappoint.

Images courtesy BioWare

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Hands On: Genre-Blending League of Legends Packs the Best of Most Worlds

SAN FRANCISCO -- League of Legends: Clash of Fates. No, the title doesn't exactly inspire confidence, but let's not let an overzealous moniker get in the way of an addictive, genre-bending, multi-player experience.

Legends is the brainchild of indie developer Riot Games, and designed to be the successor to Defense of the Ancients, a popular mod for Warcraft III. It's for the PC, and set to arrive sometime in 2009.

The game is best described as a semi-persistent MMORPG, with real-time strategy elements. That will all make more sense in a bit. Before I was dropped in front of a mouse and keyboard in a cramped hotel suite last week, I hadn't heard much about the game, and knew absolutely nothing about its predecessor.

Ignorance didn't make the ensuing chaos any less entertaining.

While some familiarity with Defense of the Ancients might have helped me figure out the basic game mechanics, League of Legends is a pretty easy to learn.

Your first step is to pick a champion. The roster of characters isn't yet complete, but there are currently just over a dozen to choose from. I went with Fiddlesticks, because a  magical scythe-wielding scarecrow was just too awesome to pass up. To move, or attack an opponent, just click on it with your mouse cursor. Spells and abilities are mapped to hotkeys on the keyboard.

Two teams of up to six players are tasked with destroying their enemy's base. Computer-controlled minions are spawned at regular intervals, and they'll march alongside your character and attack anything hostile along on the way.

At the start of a session, your character will be incredibly weak, so you'll want to let your troops do the heavy lifting. Kill enemy minions and champions to acquire experience points and gold. Experience points will allow you to level up and improve your special abilities, while gold can be spent to purchase healing potions, or new equipment. You'll also be able to combine pieces of equipment to form new, stronger gear, paving the way for dizzying levels of character customization.


Champions excel at various roles. Fiddlesticks is what is colloquially known as a "glass cannon" -- his magic spells are powerful, but enemies can crush him fairly easily. The armchair generals might prefer support characters, whose abilities heal allies, or improve their abilities. Other players might yearn for a more direct approach to combat -- champions like the Nunu the Yeti Rider live to pound enemies flat.

A player's ultimate goal is to destroy the well guarded core at the opposing team's base. There are also a number of buildings that improve the strength of minions -- destroy these and the enemy's troops will become weaker, making your job that much easier.

The final layer of Legends wasn't very apparent during my hands-on: Matches will see you picking a fresh champion every time, but players will have also have a persistent character, called a Summoner. According to game lore, the Summoner is responsible for bringing champions to the battle, but they're basically a player's avatar.

A Summoner's abilities will improve over time.  I only saw two of them: A healing spell that helped allies that were standing near my character, and a handy Resurrection spell that would bring me back to life immediately, instead of forcing me to wait to respawn. These abilities come with a fairly hefty cool-down timer, encouraging players to save them for emergencies.

Advanced Summoners will also be able to use more items, and access more game modes. I had to take Riot Games' word on that, but as it stands the standard skirmish mode I played was more than enough to keep me sated.

Images courtesy Riot Games

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EA, Crytek Offer Crysis Wars Free Trial

Starting today, fans of Crytek's gorgeous first-person shooter Crysis, can experience the game's multiplayer mode free of charge, claims an announcement issued by publisher Electronic Arts early Thursday morning.

More specifically, players are offered the chance to play any of the multiplayer modes from the universe-extending Crysis Warhead. This includes "each of the game’s three action-packed multiplayer modes and all 23 maps" that are packed in with the game's retail release.

This free trial comes to an end on Friday, April 17.

"When Crysis Wars was released seven months ago, one of our biggest goals was to be able to deliver continued support to our growing multiplayer community," wrote Crytek CEO Cevat Yerli. "We think we have delivered on that promise, not only by releasing new content, fixes and our powerful MOD SDK, but also by continuing to offer these types of free trials."

Image coutres Crytek

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BloodBowl Now Recruiting Beta Testers

Amidst news that the official BloodBowl website is now up and running, we've received word that the PC version of the upcoming Xbox 360, PlayStation 3 and PC high-fantasy, ultra-violent football spoof is now accepting applicants for an online multiplayer beta test.

On launch, the beta will include only the Human and Orc teams, as well as the former's home field. It's a paltry content offering as compared to the final game's eight promised teams and stadiums, but given that the beta is free of charge, and registration takes less than five minutes, fans ought not complain.

Aside from which teams and areas the beta will feature, the official site offers little further information onBloodBowl, and when it does offer a useful snippet, it's needlessly cryptic. For instance, saying "the game will soon begin" is the closest the site gets to offering fans a solid date for the beta.

Image courtesy Games Workshop

Kick-off date for the Beta registration [BloodBowl Official Site, via Blue's News]

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Dawn of War II Demo Launches Alongside Steam Discount

Are you curious how PC strategy game Warhammer 40,000: Dawn of War II turned out, but aren't quite willing to drop $50 on the title to find out for yourself? Thanks to a new demo and temporary discount, you're in luck.

The demo, showcasing the game's single-player mode, is now available for download from the Steam digital distribution service. As per usual, it's free of charge, requiring only that you have a (free) Steam account, and an Internet connection through which you can pull down the file.

If you complete the demo and find yourself wanting more, Steam is also offering the game with a 25 percent discount until Monday, April 20. Instead of its regular $50 price tag, the game will only set you back $38 -- a definite bargain for one of the most innovative action-strategy titles of 2009.

Image courtesy THQ

Dawn of War II [Steam]

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Demigod Falls Prey to Piracy

Stardock's recently released PC strategy title Demigod has attracted more than 100,000 gamers. An impressive feat, except that the majority of them pirated the title, according to company CEO Brad Wardell.

"We ended up with 140,000 connected users, of which about 12% were actually legitimate customers," Wardell wrote in a recent status update intended to explain the game's recent multiplayer connectivity issues.

"Now, the roughly 120,000 users that weren’t running legitimate copies of the game weren’t online playing multiplayer or anything.  The issue with those users was as benign as a handful of HTTP calls that did things like check for updates and general server keep alive. Pretty trivial on its own until you have 120,000 of them. Then you have what amounts to a DDOS attack on yourself."

Wardell believes Stardock has amended the issue however, saying "the day 2 update we released basically made sure legitimate customers were no longer being affected by those users."

Expect other publishers to point to this launch as evidence that Stardock's much-lauded anti-DRM stance simply doesn't work.

Correction: The original headline attached to this post didn't accurately convey the issue at hand. We apologize for any confusion.

Image courtesy Stardock

Demigod: Day 2 Status Report! [Stardock]

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Stalin Vs Martians Delayed

The upcoming self-described "player-friendly" strategy game Stalin Vs Martians has been delayed, though presumably not for very long.

Though it was originally scheduled for release this week, developer Mezmer games issued a statement today saying the game "has been postponed due to the long march across the Siberian tundra." However, it also adds that the game will see release "later this month."

This being April 20, there isn't much left to the month, so at most you're looking at a week and a half of waiting for the quirky $20 PC title. That is, of course, barring any further delays.

Image courtesy Mezmer Games

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