Showing posts with label Console Games. Show all posts
Showing posts with label Console Games. Show all posts

Wednesday, April 22, 2009

Preview: Bashing Zombies, Casual Conversation in Dragon Age: Origins

SAN FRANCISCO -- Alright, stop me if you've heard this one: A rogue, a sorceress, a warrior and an archer walk into a village where an insidious menace threatens the hapless populace.

Yes, we've seen this scenario in one form or another countless times, but Dragon Age: Origins is different. This upcoming PC, Xbox 360, and PlayStation 3 game is from BioWare, the creator of Mass Effect. That means we can expect an exceptional, story-driven role-playing game experience.

Last week at Game Developers Conference, in a dimly-lit conference room at a San Francisco hotel, I got a chance to see just how Dragon Age is progressing. Its developers showed me a new quest and shared more details on the party and spell-casting system.

Dragon Age is a pretty game, chock full of action and clever combat mechanics. But as the self-proclaimed spiritual successor to the classic Baldur's Gate 2, can the BioWare pedigree stand up to the wrath of countless nostalgic fanboys?

When we last experienced one of Dragon Age: Origins' generic casts of fantasy heroes, bickering groups of elves and werewolves were demanding that we choose sides in an age-old conflict.

This time around, an entirely new group was standing outside the town of Redcliffe. The village has been plagued by undead warriors, and it's up to your party to right all of these wrongs.

As this is a BioWare game, moral choices are involved. The party the developers had prepared for our demonstration was designed to show both sides of the argument. In the good corner stood Leliana, a kindhearted rogue who specialized in archery, and the player character, a rogue who specializes in fighting with swords.

In the less-good corner was Morrigan, a "sassy" and "seductive" sorceress with an improbable outfit and a penchant for the occasional antisocial quip. Finally, there was Sten, the taciturn eight-foot tall warrior who seemed largely concerned with brooding malevolently.


Dragon Age abandons the Dungeons and Dragons rule set for a system that's a bit more intuitive, and from what I have seen, it works well. Characters will be able to combine their skills and powers in logical ways, with devastating effects. In one example, the party's sorceress cast an earthquake spell, and combined it with a persistent fire spell.

Characters and undead monsters who wandered into the spell combo would stumble, while being simultaneously burned by the flames. The warrior was then granted resistances to fire and to being knocked down, which allowed him to stand in the maelstrom and give those undead buggers a stern reprimand. A simpler example: Freeze an enemy with an ice spell, and a nice hard thwack will shatter them to pieces.

Combat is an integral part of many role-playing games, but BioWare's titles stand apart because everything in between the combat is just as interesting. Once our demonstration took the party into a conversation with the leader of Redcliffe, however, some of Dragon Age's flaws presented themselves.

The sheer number of different characters, and thus the many different potential conversations that could take place, can have rather disjointed results. The mayor speaks, and the player agrees to perform the quest. At this point, the camera cuts to Sten, who chimes in with a disapproving one-liner. It then cuts over to Morrigan, who chimes in with her disapproving one-liner, and then back to the mayor, who thanks you for your willingness to help. Apparently, he hadn't noticed half of your party protesting about going on this foolish quest.

The underlying game mechanics are obvious: Party members who didn't meet the morality threshold for this particular quest were cued to object. But since you the party leader agreed to it anyway, the mayor had a pre-recorded, positive response. Mash these bits of dialogue together, and you've got one unnatural conversation.

And then there's the Party Approval system. At the end of the conversation with the mayor, a pop-up window in the corner of the screen showed how each character felt about the player's actions. I'm striking into speculative, nitpick territory here, but I found the these pop-ups worrisome.

We've seen characters voicing their opinion. Do we really need post-conversation report cards too? It's never nice when a character leaves your party due to personality conflicts, but it's quite likely that you'll have advance warning without the extra artifice of pop-up flags.

If the party approval system remains so transparent, I'm worried that what was once a matter of organically attempting to understand character motivations will devolve into an MMO-style grind for standings.

Dragon Age: Origins won't be arriving until the second half of 2009, and though I've only experienced it in brief, BioWare-approved dosages, I'm still fairly impressed. I'm concerned about immersion, and what appears to be an oversimplification of the story-driven morality that titles like Baldur's Gate championed, but there's still quite a lot of story to see and discover -- and BioWare has yet to disappoint.

Images courtesy BioWare

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Batman: Arkham Asylum 'Close To Perfect,' Publisher Says

It's nice to see gaming publishers with some faith in the products they're supposed to be promoting, but Jon Brooke, Eidos' head of publishing in the U.K., may have gone a bit overboard in his affection for the upcoming Batman: Arkham Asuylum.

"We expect Batman: Arkham Asylum to not only be the biggest game of the summer but one of the stand-out games of the year," Brooke told MCV in a recent interview.

"It's as close to perfect as we've ever come, it looks amazing, plays beautifully and has a rich twisting storyline with enormous replayability. I'm confident enough to say that it will set a new benchmark for licensed games and it's going to establish itself as one of our best games ever."

I'd like to say that bodes well for a game that could either be really fantastic or terribly disappointing, but you can't exactly take a gaming firm executive at his word on these sorts of matters. Still, it does paint a much rosier picture of the upcoming Batman videogame. 

Image courtesy Eidos

Eidos: ‘Batman will be the stand-out game of 2009’ [MCV, via CVG]

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Sony Reveals Early Release for inFamous

Publisher Sony has revealed a new release date for its PlayStation 3-exclusive, open-world superhero titleinFamous: May 26.

Unlike the vast majority of release date changes we report on, this one is a positive move for impatient fans. inFamous was previously scheduled to ship to stores in June.

Alongside the new release date, a post on Sony's official PlayStation.Blog reveals a release date for the game's official demo. The demo will be available for download on the PlayStation Network as of May 21, according to Sony.

As usual a number of bonuses are on offer for gamers who opt to pre-order the game, including a set of clothing to be used in Sony's Home service, a powerful in-game super power dubbed the "Gigawatt Blades" (seen above), and early access to the demo.

Image courtesy Sony

inFamous Not Releasing This June, After All [PlayStation.Blog]

Virtua Tennis, Tiger Woods First Games to Use Wii MotionPlus

Wii MotionPlus, an accessory that gives the Wii's remote a greater range of motion sensitivity, will launch June 8 in the U.S., Nintendo said Tuesday.

The first game to support the $20 accessory will be Sega'sVirtua Tennis 2009 (above), which launches May 19.

The next games will be Electronic Arts' Grand Slam Tennis andTiger Woods PGA Tour 10, available June 16.

At last year's E3 Expo, Nintendo said that the upcoming gameWii Sports Resort would launch alongside MotionPlus. It said today that the game would be released on July 26, bundled with the MotionPlus add-on, for $50.

MotionPlus adds position sensitivity to the Wii remote, which alone can only detect rotation. Wii Sports Resort uses this functionality to let players have realistic sword fights or throw a flying disc with perfect accuracy.

Hands-On: Saw Game Combines Puzzles, Death

SAN FRANCISCO — The "reverse bear trap," a diabolical metal mask that will slice your head off unless you figure out a way to disable it, is the first nightmare you will encounter in the Saw videogame.

I tried out a few minutes of the third-person adventure game, scheduled for release this fall on Xbox 360, PlayStation 3 and PC, at Konami's recent Gamers' Night event here. Saw's developer says the game is meant to induce the same sense of panic that the popular horror films do.

In the grisly game, you play a desperate individual caught, like one of the characters who face death in the torture-porn movies, in a booby-trapped environment created by serial killer Jigsaw.

Your character begins his ordeal in the aforementioned mask, furiously trying to rip it off. On the bottom of the screen, an icon of a joystick appears, rotating in a circle. If you simply spin your analog stick, you'll die. The secret to finishing the first deadly puzzle, and details about a few more of the deadly traps I encountered in the demo, are below.

In the PlayStation 3 build of the game, there's a red light on the mask that you can see when your hapless hero turns his head sideways. You're supposed to figure out that this means to press the red Circle button on your PlayStation 3 controller. I've heard that the final version of the game will have a Circle icon on the helmet, but it wasn't there in the demo.

Assuming you survive and get out of the reverse bear trap, you'll find yourself stuck in a bathroom with a padlocked stall and a door that requires a key. Red graffiti in the shape of a jigsaw piece, which you can see on the wall in the image above, indicates a puzzle in the vicinity. There's also a jigsaw image on the floor of the grimy bathroom; if you stand there and look around, you can see the padlock's combination reflected in the mirrors.

Opening the stall door, you're greeted with one of the grossest mini-games I've ever seen in a videogame (and this is still just the first five minutes of Saw): The toilet bowl is full of hypodermic needles, and you have to plunge your hand in and go fishing for the key. You watch a Pain meter fill up as the character's hand moves around the bowl. When it overlaps with the key, you press A to drag the key, and probably several strains of hepatitis, out.

Sawbath

Saw looks a lot like Resident Evil, with its over-the-shoulder viewpoint and creepy environments. Dead people abound: They are former players of Jigsaw's deadly game, and they've scrawled messages on the walls in blood.

Many of these are clues to puzzles — you have to bash through a wall, or rewire an electric door by spinning fuses around to connect circuits, or press a certain button when a trap is triggered to avoid being shot in the top of the head by a well-placed shotgun rigged to a counterweight.

I didn't get to play enough of Saw to really understand what the long-term gameplay experience is going to feel like. All Konami had to show were a few brief puzzles in a small environment. But if the types of puzzles that the company showed were indicative of the final product, Saw bears keeping an eye on — it's definitely a unique mix of puzzles and really, really disgusting horror.

Ubisoft Makes Assassin's Creed 2 Official

We've known about Assassin's Creed 2 for awhile -- a teaser website full of Da Vinci-esque illustrations was launched last week -- but as of Thursday morning publisher Ubisoft made things official.

The firm's announcement reveals that the game, which has already been in development for over two years at Ubisoft Montreal, focuses on Ezio, a Renaissance-era Italian noble on a quest for revenge against the ruling families of the time.

Additionally, Ubisoft promises that it learned a lesson from the first game's linearity, saying AC2 will offer "more variety in missions" as well as "surprising and engaging new gameplay elements, diverse weapons and a profound character progression."

Hopefully Ubisoft also learned that dragging players into a bleak futurescape between missions is a perfect way to ruin the otherwise excellent atmosphere created by its Montreal Studio.

Image: Gaming-pills.blogspot.com

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Final Fantasy XIII Demo: Lightning-Quick Impressions

The long-awaited demo version of Final Fantasy XIII has arrived in the Game|Life offices. I'll be writing a full set of lengthy impressions for Friday, but here are my first thoughts after playing through (most of) the hour-long demo.

After some experimentation with the battle system in X and a massive change-up in XII, Final Fantasy XIIIrolls back to the closest thing we've seen to the traditional turn-based battles of Final Fantasies past. You're just choosing to fight or cast magic spells via a familiar menu. The gimmick in this version is that you have a meter that fills up in thirds, and if you let it fill up all the way before you attack (it doesn't take long), you can chain three different attacks together.

Battles are pretty chaotic. As I said, the gauge fills up pretty quickly, so you have to constantly throw out new attacks. If an enemy dies before you throw out your final moves, they're wasted, so you have an incentive to monitor the enemies' life bars (yes, they have visible life bars) and only use the attacks you need the most.

One more thing -- as you and your party members attack an enemy, it gets closer and closer to "break" status, where it's vulnerable to more attacks. The one attack you have that's specifically for this purpose is like an X-Men vs. Street Fighter uppercut that skyrockets an enemy into the air, doing more damage and leaving them open to juggle combos.

These are some interesting ideas. The demo just gives you a very brief, pared-down taste of them. It lasts about an hour, and you control two characters that are backed up by computer-controlled partners -- I'm assuming these people will all be controllable in the final version.

Sadly, the demo itself has one really stupid design flaw. At the end of the demo, I ended up fighting a Behemoth. I had plenty of health -- one of my buddies had just cured me -- and the stupid thing walked up to me, slapped me with his giant paw, and killed me instantly. No option to continue, nobody could revive me -- it was just "game over," and I got booted back to the title screen. So if I want to see the final scenes, I'll have to go back and play the whole thing over again.

Which I suppose I will, since I've got to get about $60 worth of enjoyment out of this package, and it's not going to come from Advent Children.

Is Final Fantasy XIII going to be worth the wait until 2010? No way of knowing, from this demo -- it's just a tiny sliver of battle gameplay, which gives no indication as to what it's going to be like to level up your characters, immerse yourself in the story, and explore the world -- all the things that make role-playing games more than just a linear series of battles. For that, we'll have to wait for the final game.

Photo: Gaming-pills.blogspot.com

Madden Retires from Broadcasting, Madden NFL Games Unaffected

Former coach and NFL broadcasting fixture John Madden has announced plans to retire after 30 years, a decision that publisher Electronic Arts says will not affect the successful Madden NFL game series.

Despite the announcement, Madden's eponymous gaming line, which spans more than 20 iterations dating back to 1988, will continue production with the announcer's collaboration and name on the box for the foreseeable future.

"His retirement has no impact on EA, other than us wishing him the very best in this next stage in his life," reads a statement from the publisher reported by Kotaku. The company "continues its strong relationship with John Madden and will continue to produce new versions EA Sports Madden NFL with John's collaboration."

The latest version of the series, Madden NFL 10, is scheduled to ship to retail on August 14.

Image courtesy EA

Madden announces retirement [Sports Illustrated]

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New Fallout Adventure Takes Place in Vegas

At a press event in London on Monday, Bethesda announced a new Fallout game that will be set in Vegas.

Fallout: New Vegas will be developed by Obsidian Entertainment, creators of Star Wars: Knights of the Old Republic II and Alpha Protocol.

That's about all the info we have right now, though Gamasutra quotes Bethesda's Pete Hines as saying that the game will be a new Fallout role-playing game as we understand it, "not Fallout Tactics -- it's notBrotherhood Of Steel. It has no impact on what [Bethesda Game Studios game director] Todd Howard and his guys are planning."

(This news story brought to you by the special request of reader)

Upcoming Xbox 360 Bundle Includes Fable II, Halo 3

Microsoft has unveiled a new Xbox 360 bundle scheduled to hit stores this May that will include an Xbox 360 Elite, as well as copies of Halo 3 and Fable II.

The bundle, appropriately dubbed "The Xbox 360 Game of the Year Bundle," will retail for $400. Those keeping score at home will notice that that's the same price currently affixed to the Xbox 360 Elite console by itself, so you're essentially paying for the best version of Microsoft's console and receiving two of its finest games free of charge.

Given the comparatively limited appeal of previous Xbox 360 bundles, which included either Forza Motorsport 2 and Marvel Ultimate Alliance or Lego Indiana Jones and Kung Fu Panda, this looks like an excellent reason for those gamers still lacking an Xbox 360 to finally pick one up.

Xbox 360 spokesman Major Nelson offers no official launch date for the bundle, though urges gamers to check their local retailers for availability.

Image courtesy Microsoft

Announcing the Xbox 360 Game Of The Year Bundle [Major Nelson]

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Tiger Woods Bundled With Wii MotionPlus


A version of Electronic Arts' Tiger Woods PGA Tour 10 will be bundled with the Wii MotionPlus add-on when it ships on June 15, EA said Tuesday.

The version of the golf game that is packed with Nintendo's new controller will cost $60, with the regular version of the game priced at $50, EA said. The bundle is a "limited-time offer."

In Europe, both Tiger Woods and Grand Slam Tennis will be bundled with MotionPlus, which increases the sensitivity of the Wii remote's motion controls.

This is good news for MotionPlus. If Nintendo is allowing third parties to bundle the add-on in with their games for only an additional $10 cost, it greatly increases the likelihood that third parties will create games that are built around the controller.

On July 26, Nintendo will release Wii Sports Resort, a $50 game that will be bundled with Wii Motion Plus.

Image courtesy Electronic Arts

Brütal Legend Arrives This October

Good news for fans of Jack Black, umlauts and Tim Schafer: The heavy metal-centric action title Brütal Legend is now scheduled to the Xbox 360 and PlayStation 3 on October 13.

For those who have missed all the gushing excitement over Brütal Legend so far, it stars Black as a roadie named Eddie sent to a world inspired by the Frank Frazetta-esque album covers of the past few decades. As usual the world is ruled by evil forces and only our protagonist can set things right using his battle axe, guitar and hot rod.

The big draw for most gamers though, seems to be Brütal Legend creator Tim Schafer. A short list of Schafer's credits include The Secret of Monkey Island, Psychonauts and Grim Fandango, so Brütal Legend has quite a pedigree to live up to.

Image courtesy Electronic Arts

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Trash Panic, Sony's Quirky Garbage-Based Puzzler, Coming to America

Gomibako, the puzzle-game-in-a-trash-can that delighted the people who were actually able to find it at Tokyo Game Show, is coming to the U.S. under the title Trash Panic.

Sony will release the downloadable puzzle game later this spring on PlayStation 3. As we saw at TGS, it'sTetris with trash -- big, oddly-shaped pieces of garbage lower into a can, and you have to organize them properly without letting it overfill. Sometimes you get a piece of flaming garbage that you can use to burn anything that's combustible. Sometimes there's a piece of trash that's not trash, and you have to place it in carefully so it can be recovered. The realistic physics make it a very different sort of falling-stuff puzzle experience.

Image courtesy Sony